A two-player card game about love, obsession, and bad decisions

Yandere Girlfriends

Imouto, Osananajimi, Senpai

2 players 14+ 10–20 min
LOVE OBSESSION YANDERE DEVOTION CONTROL AFFECTION JEALOUSY IMOUTO SENPAI OSANANAJIMI
LOVE OBSESSION YANDERE DEVOTION CONTROL AFFECTION JEALOUSY IMOUTO SENPAI OSANANAJIMI

About the Game

Yandere Girlfriends is a two-player lane-battler card game of obsessive devotion.
Play cards across three Zones to compete for the hearts of three yandere girls and win Affection Points.
First to 12 Affection Points wins the Timeline.

What happens when obsessive love becomes a battle of wits?

Sharp Strategy

Tight lane control from Air, Land & Sea fused with the read-your-opponent tension of Love Letter and Hanamikoji. Every card is a commitment. Every bluff is a gamble.

Creepy Charm

The unsettling sweetness of Doki Doki Literature Club and the reality-warping dread of MiSide, distilled into a card game you can hold in your hands.

What's in the Box

Affection Tokens

×12

Track Affection Points across rounds. First to 12 wins the Timeline.

Padlock-shaped Lock token used to freeze zones in Advanced Mode

Lock Tokens

×4

Track locked Zones. 1 token per turn locked. Remove when the lock expires.

Affection Card anatomy showing Devotion value, zone icon, card name, ability text, and art

Affection Cards

×18 / 24

Your hand, your weapons. Each card has a Devotion value (1-8) and a unique ability. Play face-up to trigger abilities at full Devotion, or face-down as a bluff worth 2 Devotion with no ability.

Three Zone Cards side by side — Home (pink), School (purple), and Town (gold)

Zone Cards

×3

Home, School, and Town. Each zone is a battlefield where players compete for affection. Place them in a row to form the board. Adjacency matters: cards played outside their home zone lose Devotion.

First Impressions bonus card Love Triangle bonus card Paranoia bonus card

Zone Bonus Cards

×9

Advanced Mode only. Hidden modifiers dealt face-up under each Zone at the start of each round. They reward specific patterns or alter rules for that Zone.

Home zone quick-reference card listing all Home card abilities School zone quick-reference card listing all School card abilities Town zone quick-reference card listing all Town card abilities Rules summary quick-reference card with turn order and scoring

Reference Cards

×8 (4 per player)

Quick-reference cards for each zone's abilities, plus a rules summary. Keep them handy during play.

Yandere Girlfriends game components — cards, tokens, zones, and reference cards laid out

All components at a glance

How to play (Simple Mode)

Setup

  • Lay 3 Zone Cards: Home ↔ Town ↔ School (fixed, left to right)
  • Shuffle all 18 Affection Cards (Devotion 1-6)
  • Deal 6 cards to each player. Keep your hand hidden.
  • Set aside remaining 6 face-down (accessible by abilities)
  • Player who goes second reveals 1 card from their hand

On your turn

Play a card or back off

  • Face-up: Full Devotion in matching Zone, ability fires immediately. Adjacent Zones = half Devotion. Non-adjacent = 0 Devotion
  • Face-down: Always 2 Devotion, no ability, identity hidden
  • Back Off: Concede the round early (opponent scores 2-5 points based on your remaining cards)

Scoring on round ends

  • Which side has higher total Devotion controls the Zone. Ties go to the first player.
  • Control 2 of 3 Zones = score 5 Affection Points
  • Zealous Penalty: Win all 3 Zones = LOSE 3 points instead
  • Loser goes first next round. First to 12 Affection Points wins the Timeline.

Mid-game board state

Simple Mode mid-game — cards played face-up and face-down across Home, Town, and School zones

End of round scoring

Simple Mode end of round — Devotion totals compared per zone with Affection Points awarded

How to play (Advanced Mode)

Setup

  • Shuffle 3 Zone Cards into a random row and confirm adjacency out loud
  • Deal 3 random Zone Bonus Cards (one per Zone) from the current pool
  • Shuffle all 24 Affection Cards (Devotion 1-8). Deal 8 cards to each player
  • Sculpt Phase: Each player secretly discards 2 cards face-down. Start the round with 6 cards in hand, 8 cards in the set-aside pile.
  • Player who goes second reveals 1 card from their hand

Devotion 7-8 Cards

  • No ability. Instead, they have a Cost (a price to play face-up)
  • Can't pay the Cost? Play it face-down as a normal 2-Devotion card

Bonus Scoring

  • Meaningful Location: Control a Zone with this bonus = +1 point (even if you lost the round)
  • Escalating Obsession: +1 point per 2 cards in the Zone (only if you won the round)
  • Bonus pool rotates on a 3-round cycle to prevent repeats

Mid-game with shuffled zones & bonus cards

Advanced Mode mid-game — shuffled zone positions with Zone Bonus Cards and expanded deck

End of round: Bonus scoring applied

Advanced Mode end of round — bonus scoring applied with Meaningful Location and Escalating Obsession

Full Rulebook

Want the complete rules, card reference, and scoring tables? Download the official guidebook.

Download Guidebook

Simple Rules, Infinite Strategies

Going Through Your Phone

Easy to Learn, Hard to Master

Two minutes to learn and set up, ten-minute matches, hours to master. Every card is a mind game, every round a new puzzle.

Lock the Front Door

Cutthroat Under the Cuteness

Deep strategy hides behind adorable cards. Bluff, read your opponent, and fight for every point in a ruthlessly competitive two-player duel.

Walked You Home Again

24 Unique Cards

Every card has gorgeous art and a distinct ability: sculpt hands, flip face-down cards, move cards between Zones, or lock a Zone entirely. No filler, all interaction.

You Can't Ignore Me

No Two Games Alike

Loads of replayability. Advanced Mode shuffles Zones, random Bonus Cards, and high-cost cards that reshape every round.

“I don't understand all the rules yet but I flipped my opponent's strongest card face-down at the last second and won. This game is perfect!”

— Jamie K., first game ever

“It's a 15 minute game. We have been playing for three hours. Nobody will admit they want to stop.”

— Sam & Jo

“I thought it's just Air Land and Sea with anime girls. Then I realized it is not.”

— No I'm not a weeb!

“Despite the randomness of a card game, there is almost zero luck here. If you lose, it's because your opponent completely outsmarted you. Period.”

— ProTabletop, Game Reviewer

“The theme is a bit much honestly. But I've played it eleven times this week so what do I know.”

— Taylor B.

“Dropping an 8-Devotion Boss card feels exactly like the moment in the anime where the cute girl finally snaps and the lighting goes dark. Absolute cinema!”

— Konekemi (Vtuber)

Meet the Girls

Three zones, three obsessions. Choose wisely!

Imouto — Home zone yandere character art

Imouto

She's always been here. She just made sure you can't leave.

"You don't need the outside world, Onii-chan. You only need me!"

Osananajimi — Town zone yandere character art

Osananajimi

She owns the space between places. Every route leads back to her.

"We have so much history together... so why are you still looking at them?"

Senpai — School zone yandere character art

Senpai

She picked you before you knew you were being picked.

"I'll cut ties with everyone else just to make sure you look only at me!"

Home zone artwork — Imouto's Domain

Home - Imouto's Domain

Late-night games. The smell of something burning in the kitchen. She's been waiting for you.

Town zone artwork — Osananajimi's Domain

Town - Osananajimi's Domain

Convenience store runs. Rooftop sunsets. Commutes that always overlap. Every route leads back to her.

School zone artwork — Senpai's Domain

School - Senpai's Domain

Classroom politics. Reserved seats. Hallway encounters that were never accidental. She runs this place.

“I bought this for the cute anime girls. I am leaving with profound psychological trauma.”

— Chris L.

“The box art sitting on my shelf has gotten more comments than anything else I own. Half concerned, half wanting to know more.”

— Sam, Card Game Collector

“My mother walked past while I was playing and asked why the girl on the card looked so happy about the blood on her shirt. I didn't have a good answer.”

— Friend of the non-weeb guy above

“I played the Imouto's 8-Dev card, looked my big brother dead in the eye and whispered, 'You don't need the outside world, Onii-chan.' He hasn't spoken to me since Tuesday.”

— Yuuki, 18 (VTuber)

“My little sister beat me 12-0 in 25 minutes and said 'onii-chan you never had a chance' and I think she meant more than the game.”

— Makoto, Yuuki's brother

Ready to Play?

Compete for affection across three zones. Outwit, outplay, and outlove your rival.
First to 12 points claims victory.